﻿using System.Collections.Generic;
using KinectCurve.Entities;

namespace KinectCurve.ViewModel
{
    public partial class GameViewModel
    {
        /// <summary>
        /// player list
        /// </summary>
        private List<Player> playerList = new List<Player>();

        /// <summary>
        /// container width, we need this to know our canvas size
        /// </summary>
        private double contentWidth = 0;

        /// <summary>
        /// container height, we need this to know our canvas size
        /// </summary>
        private double contentHeight = 0;
    }
}
